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	<title>jdn &#187; tricks</title>
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	<link>http://www.jdnmusic.com</link>
	<description>... purveyor of funky beats and assorted electric treats ...</description>
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		<title>Alien Autopsy Via Sample-Rate Reduction</title>
		<link>http://www.jdnmusic.com/alien-autopsy-via-sample-rate-reduction</link>
		<comments>http://www.jdnmusic.com/alien-autopsy-via-sample-rate-reduction#comments</comments>
		<pubDate>Fri, 07 Jan 2011 06:23:12 +0000</pubDate>
		<dc:creator>jdn</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[elektron]]></category>
		<category><![CDATA[machinedrum]]></category>
		<category><![CDATA[md]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tricks]]></category>

		<guid isPermaLink="false">http://www.jdnmusic.com/?p=493</guid>
		<description><![CDATA[Here’s a cool sound-design trick. If you want to get a vocal-sounding ‘formant filter’ effect out of a synth that only has a normal lowpass filter, you can take advantage of a quirk of sample-rate reduction effects to generate multiple “mirrored” filter sweeps through the wonder of aliasing. Here’s a sound clip from my machinedrum [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a cool sound-design trick.  If you want to get a vocal-sounding ‘formant filter’ effect out of a synth that only has a normal lowpass filter, you can take advantage of a quirk of sample-rate reduction effects to generate multiple “mirrored” filter sweeps through the wonder of aliasing.</p>
<p>Here’s a sound clip from my machinedrum with a simple sawtooth note and a resonant lowpass filter being modulated down over a quick sweep.  It’s played four times, each with increasing amounts of sample-rate reduction applied:</p>
<p><a href="http://www.jdnmusic.com/wp-content/uploads/2011/01/increasing-srr-192.mp3">increasing srr</a></p>
<p>This sample looks like this in a sonogram (I used the <a href="http://developer.apple.com/library/mac/#technotes/tn2007/tn2200.html">Sonogram View</a> plugin that Apple includes with XCode). Horizontal axis is time, vertical is frequency:</p>
<p><a href="http://www.jdnmusic.com/wp-content/uploads/2011/01/srr-comp-small.jpg"><img class="alignleft size-full wp-image-496" title="srr-comp-small" src="http://www.jdnmusic.com/wp-content/uploads/2011/01/srr-comp-small.jpg" alt="" width="560" height="230" /></a></p>
<p>Notice that as the aliasing (reflected frequencies) increase with the sample-rate reduction effect, you begin to see multiple copies of the filter sweep.  This creates the lovely, complicated “alien voice” sound.  Here’s a short MachineDrum loop I was playing around with when I realized what was going on here:</p>
<p><a href="http://www.jdnmusic.com/wp-content/uploads/2011/01/alien-autopsy-192.mp3">alien-autopsy-192</a></p>
<p>And for the Elektron-heads reading this, here’s the MD sysex for that pattern+kit:<br />
<a href="http://www.jdnmusic.com/wp-content/uploads/2011/01/alien-autopsy-md.syx_.zip">alien-autopsy-md.syx</a></p>
<p>PS: the <a href="http://en.wikipedia.org/wiki/Aliasing" target="_blank">wikipedia article on aliasing</a> has a good rundown on the details of this phenomenon.</p>
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		<title>Cool Tricks For Better Mixes</title>
		<link>http://www.jdnmusic.com/tricks-for-better-mixes</link>
		<comments>http://www.jdnmusic.com/tricks-for-better-mixes#comments</comments>
		<pubDate>Thu, 03 Sep 2009 21:38:56 +0000</pubDate>
		<dc:creator>jdn</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[tricks]]></category>

		<guid isPermaLink="false">http://www.chakahartamusic.com/?p=224</guid>
		<description><![CDATA[I recently slugged through mixdown on my track Super Broken and found the following 5 tips invaluable: 1. Mono Is Awesome I’ve heard this one a million times, but never actually tried it. This article does a great job describing the hows and whys: The Secret Benefits To Mixing In Mono. Among other great insights — [...]]]></description>
			<content:encoded><![CDATA[<p>I recently slugged through mixdown on my track <a href="http://www.jdnmusic.com/super-broken">Super Broken</a> and found the following 5 tips invaluable:</p>
<h3>1. Mono Is Awesome</h3>
<p>I’ve heard this one a million times, but never actually tried it. This article does a great job describing the hows and whys: <a href="http://www.musicsoftwaretraining.com/blog/?p=123">The Secret Benefits To Mixing In Mono.</a> Among other great insights — <strong>if you sum to mono and listen through a single speaker, you get less room and cross-speaker interference. </strong></p>
<h3>2. FX Halos</h3>
<p>This is a great trick for time-expanding effects like delays and reverb. In a word,<strong> duck your effects sends by the signals feeding them</strong>.  The gradual release of your ducker / compressor creates a “halo” around the dry sound, as the effected tail glides up into the mix. <a href="http://pretensionmusic.blogspot.com/2009/07/pumping-reverb.html">This article</a> does a great job describing how to set this up in Ableton Live.</p>
<h3>3. The Law Of “Common Fate”</h3>
<p>Learned this one from <strong>John Chowning, </strong>the father of FM synthesis,<strong> </strong>at<strong> </strong>a <a href="http://www.meetup.com/barcmut/">BArCMuT</a> talk.</p>
<p><a href="http://en.wikipedia.org/wiki/Gestalt_psychology">Gestalt psychology</a> turns out to be a goldmine for some making abstract works of art (like electronic music). The law of “common fate”, according to Wikipedia, is: “<strong>Elements with the same moving direction are perceived as a collective or unit</strong>.”</p>
<p>Chowning’s example had to do with applying vibrato to FM string sounds, but it has applicability all over the mixing process.</p>
<p>For example, when “pumping” pads, hi-hats, and basslines in syncopation with the kick drum, the principle of “common fate” suggests your brain will gel them into a unit — providing more contrast between the upbeat and downbeat.</p>
<h3>4. Embrace Subtle Delays</h3>
<p>This is related to the previous point on “common fate”.  I’ve found it’s very useful to <strong>use a short “ambience” ‘verb, and send low levels of many parts of the song in order to “seat” everything in an acoustic space</strong>.  Again, this is an old trick, but I found <a href="http://www.moultonlabs.com/more/principles_of_multitrack_mixing_the_use_of_early_delays/P0/">this article</a> illuminating in knowing what my brain wants to hear.</p>
<h3>5. If You Make Dance Music, You Need To Be Able To Monitor Down To 28 Hz</h3>
<p>And unless you’re in a really, really well-setup room with no neighbors, that means getting a <strong>good pair of ‘cans.</strong></p>
<p><del>After extensive research into every pair of headphones I could find, I narrowed the field down to the Ultrasone HFI-550’s. Got mine off Amazon for $89.  All I have to say is – <strong>50 mm drivers </strong>(they don’t make the 550’s anymore, but the HFI-580’s are similar).  I feel these come the closest to replicating the sound of your track playing over a nice club system — especially in the bass department.  They didn’t sound great when I first got them (compared to a 4 year old pair I’d borrowed from a friend), but I’ve been burning them in with medium-loud pink noise and the bass extension is loosening up nicely.</del> <em>Update 2011: I don’t love the sound of the HFI 550’s after all.  I found my old Sony MDR-V7506’s actually seem more faithful in the bass department, despite their smaller (40mm) drivers. The insight still stands — if you want to rock the subs, make sure you can hear the lows with your monitoring setup.  A good pair of cans can help you check your mixes: you can hear the bass without the distractions of any room modes or other free-air acoustic problems. </em></p>
<p>If you can hear the sub-bass, you can mix the sub-bass. Simple as that.</p>
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