… purveyor of funky beats and assorted electric treats …

MiniCommand, Machinedrum, and OS X

So I’ve had a Ruin & Wesen MiniCommand for a little under a year, but haven’t been using it as much as I would like because it didn’t integrate well with my setup — until last night. The standard way to use the MiniCommand is to connect it in a closed MIDI loop with the […]

Alien Autopsy Via Sample-Rate Reduction

Here’s a cool sound-design trick. If you want to get a vocal-sounding ‘formant filter’ effect out of a synth that only has a normal lowpass filter, you can take advantage of a quirk of sample-rate reduction effects to generate multiple “mirrored” filter sweeps through the wonder of aliasing. Here’s a sound clip from my machinedrum […]

Ableton Live, The Machinedrum and The Monomachine (Part 2): Minimizing Latency

In Part one of this series, I posted tips for getting the Monomachine and Machinedrum synced and recording properly with your Live sessions. The other half of the equation is which operations to avoid that might introduce latency and timing errors during your sessions. Ableton Prints Recordings Where It Thinks You Heard Them I guess […]

Ableton Live, The Machinedrum and The Monomachine: Midi Sync Notes

Recently I’ve been (going crazy) getting the timing tight between Ableton and two outboard sequencers — the Elektron Monomachine and Machinedrum.  On their own, these silver boxes have amazingly tight timing. They can sync to each other to create a great live setup. Add a computer DAW into the loop, and you introduce jitter, latency, […]

Machinedrum Recursive Sampling Test 02

So this is another example of using the MD’s internal sampler to create a recursive “feedback loop” of sampling and resampling and resampling…. This has a tendency of psychedelically twisting the underlying beat.  The way this stuff sounds has really surpassed my wildest dreams. MD Recurse Test 02

Machinedrum Recursive Sampling Test 01

This was a first test at using the Machinedrum’s internal sampler recursively.  I was trying to emulate my fractal wavetables sounds in hardware, as closely as the MD could do it.